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One of the levels is made slightly harder than it needs to be by the fact that the game doesn't communicate the player's height, which can create the illusion that enough of something is covered in shadow when it actually isn't.

(+1)

I agree; sometimes it can be a bit hard to tell how big a shadow needs to be. I found it hard to circumvent in a first-person game. Maybe some human statues in the size of the player could be used to give some reference. Hope you enjoyed the game nevertheless!